I will gladly maintain this tool to the best of my ability but beware i am a beginner at programming xd. I would greatly appreciate all feedback and / or suggestion for features and whatnot. jar file, which you may get the JRE 8 for. You will need Java installed in order to run the executable. StarCraft Remastered consoles may be changed from the options menu, under 'Game.' This can only be changed when outside of a game. As of the Katowice 2018 War Chest, the ability to customize consoles was added to StarCraft II. Support for the following files: flc.json, skin.json, skins.json, badnames.json is NOT considered in the future since these files are absolutely random and hardly ever (if ever) will be edited. Consoles are the user interface of StarCraft and StarCraft II, which are stylized to fit a racial theme. json files.įuture support for *.ui.json files is also considered. It also comes with a helpful search function so you can easily filter/find your strings.Īs this is very early and third alpha release (some bugfixes over the months from first release) is a bit rushed with the objective to get some feedback on functionality to add and/or issues with the current state of the program.įor now it will open *.json files and make a preview for them, though not accurate to 100% perfection but good enough for a quick preview and definitely much better than editing plain text.įuture support for sfx.json will be added since this file is a different format from normal. It's a rudimentary *.json files editor for Starcraft: Remastered, for now it supports basic editing, saving and new string entries adding. Once theyve got the next patch in a condition where it can be rolled out youll be able to enable it in the options. So I decided to make a small tool to help with that, may I present to you: Objectives are also colored yellow.So a while ago I realised that the way people were editing JSON files was a bit tedious, you know which files, the ones that contain game strings that were previously. Zeratul is aquamarine with Ihan-rii skins.Įnemy forces are universally red, and yellow is used for neutral AI units and structures. The award-winning second chapter in the StarCraft saga.Alarak is dark red with Tal'darim skins.Karax is yellow and uses a mixture of default and Purifier skins.Vorazun is purple and uses Nerazim skins.Stetmann is orange with simulant skins.Dehaka is blue-grey with primal zerg skins.Stukov is light pink with infested skins. Zagara is dark blue with Leviathan Brood skins.Tychus is tuscany orange with unique skins.Han and Horner are rose pink with mercenary skins.In Co-op Missions, each commander has their own default color, and some use different unit skins as well. r/starcraft I just played against a map hacker who was so bad at hiding his cheats in replays that I am now questioning the authenticity of any ladder game. The Tal'darim protoss faction are teal/aqua in the Wings of Liberty campaign and in Heart of the Swarm, and are given their own red skins in Legacy of the Void. It now shows your apm comments sorted by Best Top New Controversial Q&A Add a Comment deleted Additional comment actions. Both Tal'darim and corrupted Khalai are red. In the Legacy of the Void campaign, player controlled Protoss Daelaam are colored blue or teal, Purifiers are colored orange, and Nerazim are purple. Kerrigan's Swarm is consistently colored purple in the single player campaigns, with feral zerg usually being colored orange and Amon Brood being colored red. It’s all in the options, but there’s another way to instantly swap between the display. Moebius Foundation are yellow, Colonist forces are white, and the Covert Ops Crew are black terrans and use a different skin set. You can customize your options and play with new graphics / old audio, or old graphics / new audio. In single-player missions, colors are not explicitly associated with force names, but red terrans are usually The Dominion, blue are Raynor's Raiders, and pink Mira's Mercs. Colors are changed depending on the tileset as to not impact gameplay.Īs of Patch 3.3.0, players are able to choose what colors appear for the player's, allied, neutral and enemy units under options. More colors are available typically in games with more players. There are eight primary player colors: red, blue, teal, purple, yellow, orange, green and light pink, with white being reserved for neutral units. Players are usually able to choose their color before a custom match starts. Patch 1.23.3 deleted the selectable color palette of 2, Dark Aqua, Cyan. Patch 1.23.1 extended the selectable color palette to 22. Custom map editors also include tan and dark aqua (the neutral blue color), and various other options. There are two different yellow colors, one slightly paler than the other. Omega Squadron ( StarCraft), Atlas Wing ( Brood War)Īlpha Squadron ( StarCraft), Cronus Wing ( Brood War) Unless specified by the map, players can choose their own color before a game starts. There are eight player colors, linked to each player slot.
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